
Super Stallion
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Posted - 2011.01.30 12:03:00 -
[1]
My contribution has to do with EWAR in Scout sites. I honestly believe that EWAR users are not weighted strong enough to show up in the top 5 player lists.
Being an EWAR fan, i am not finding life to be very pleasurable in Scout Sites. The scout sites have waves of 2-4 frigates, which my blackbird easily jamms with racial ECM. I can perma jam every ship in the site, every wave, and i still do not show up in the top five contributers.
So, i began sacrificing ewar for offensive potential. Being into min/maxing... hybrid builds is not something i am really into. never the less, i began fitting a variety of missile launchers/turrets to see if i can get into the top 5 with some combination of EWAR and some damage. Still nothing. It is obvious that there is a hidden calculator used to see which players are the top contributers, and ECM is not weighted as heavily as raw damage/logistic support.
By comparison, these sites are currently plagued with battleships/battle cruisers which end up tearing apart the waves to fast for the smaller ships to even compete. Often times the waves will be obliterated before they get within a medium range sett up for cruisers. I think it is obvious that battleships/battle cruises simply are not needed in scout sites.
Also, logistics are very heavily weighted in these sites. I went to some scout sites with a couple corp mates that were a bit intimidated by incursion. They were in logistic ships, and would cap transfer each other, and do some random healing on people when my EWAR wasnt hitting. hehe, so it wasnt even much healing. And, they would consistently be within the top 5 participants.
Meanwhile, ECMers get the short end of the stick. As it stands, i would not recommend bringing EWAR to a scout class site. Not unless some of the calculations behind the scenes are adjusted.
Outside of hiding the scout sites behind a ship restricting acceleration gate, i would suggest using a multiplier to inhibit the use of larger ships within a scout site. I am thinking that you could multiply the total contribution of battleships by .25, battle cruisers by .50, and so on, within scout sites. They aren't needed there anyway.
I think this would help to clean out the scout sites of ships which are just to big to do anything other than dominate the site.
But, then you have the problem of people being bored while looking for the fleet. I think this is also a reason why those big ships are within the scout sites. I propose making every rat in the asteroid belts provide 2 LP for frigates, and 3 LP for cruisers. Its not a lot at all. It is actually just a little bit worse than doing the scout sites. But, it would give the battleship guys something to do when they are kicked out of the scout sites.
Right now Scout sites are incredibly broken... unless you are in a battleship.
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